Wednesday, 20 January 2010

Project BARK



Progress on the main character model for an uncanny animated short about a little wooden man who buries himself.  About to start polypainting the colour and specular maps, and generating AO, normal and displacement maps.  I still need to work out how to make the moss and other superficial details, wether to sculpt them or use Maya's hair and fur tools.

 

A progress shot from the UV layout stage.

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